AI Insights · Timothy · January 2022
Top 5 Racing Games on Android in Switzerland Q4 2021
Discover the performance trends of the top 5 racing games on the Android platform in Switzerland during Q4 2021, including downloads, revenue, and active user statistics.
During the fourth quarter of 2021, the top 5 racing games on Android in Switzerland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
Race Master 3D - Car Racing experienced a significant increase in weekly revenue, starting from a modest $27 at the beginning of October and peaking at $375 by the end of December. Weekly downloads also saw a rise, moving from 2.6K in late September to 4.2K in the final week of December. The game’s active users followed a similar upward trajectory, growing from 8.8K to over 15K during the same period.
Bridge Race had a consistent yet modest weekly revenue, with peaks of $26 in mid-October and $32 in late December. Downloads fluctuated slightly, starting at 923 in late September and reaching 1.4K by the end of December. Active users also showed some variation, ending the quarter at around 5.4K, up from 5.1K at the start of the period.
Muscle Race 3D did not generate revenue during this quarter. However, its weekly downloads saw a steady increase, starting at 472 in late September and reaching 2.2K by the end of December. Active users mirrored this trend, growing from 753 to 3.1K over the quarter.
Epic Race 3D – Parkour Game had minimal revenue, with a high of $12 in late September and smaller amounts in December. Weekly downloads initially decreased from 1.1K in late September to 379 in early December, then spiked to 1.4K by mid-December before ending at 924. Active users initially dropped from 4.9K to 2.6K but rebounded to 5K by the end of December.
Mario Kart Tour maintained a strong revenue performance, peaking at $9.1K in the final week of December. Weekly downloads saw substantial growth, starting at 544 in late September and reaching 1.7K by the end of December. Active users also increased significantly, from 8.6K in late September to over 10K by the end of December.
For more detailed insights and additional data, visit Sensor Tower.